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| Yume K¨j¨: Doki Doki Panic: NOTE: We at NintendoBeyond DO NOT claim this infomation from Wikipedia as of ours. From Wikipedia, the free encyclopedia
Yume K¨j¨: Doki Doki Panic (‰ô¹¤ˆö ¥É¥¥É¥¥Ñ¥Ë¥Ã¥¯, Yume K¨j¨: Doki Doki Panikku?, lit. "Dream Factory: Heart-Pounding Panic") is a Japanese video game released for the Famicom Disk System about a family who plans to rescue two children. The game is best known for its Western conversion Super Mario Bros. 2, which had its characters change to those from Nintendo's popular Mario franchise. "Doki doki" is a Japanese onomatopoeia for a rapidly beating heart, and it is commonly found in Japanese video game titles, carrying connotations of excitement and anxiety. Yume K¨j¨: Doki Doki Panic was one of the few FDS Games to use the Famicom Sound Channel.[citation needed] The remade worldwide version of Yume K¨j¨: Doki Doki Panic, known as Super Mario Bros. 2 (not to be confused with Super Mario Bros.: The Lost Levels), was also released in Japan for the NES (rather than the Famicom Disk System), Super NES (as part of Super Mario Collection), and Game Boy Advance (as part of Super Mario Advance). In the Japanese Releases, it is known as Super Mario USA. The title screen in the version seen in Super Mario All-Stars is based on the Japanese NES version (red and black as opposed to red, white, and blue). BackgroundPapa, Imajin, Lina, and Mama in the game's opening story. The game was developed in cooperation with Fuji Television to promote its Yume K¨j¨ '87 (tr. Dream Factory '87) event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume K¨j¨ festival ¡ª a family consisting of siblings Imajin and Lina and their parents, Papa and Mama ¡ª as its main characters. The rest of the characters, including the main villain, Mamu (Wart), were all creations by Nintendo for the game. The game takes place within a book with an Arabian setting. All four characters are playable, and the game is not completed until the player plays through as all four. In the American localization Toad corresponds to the stout Papa, Princess Peach to floaty Lina, high-jumping Mama to Luigi and Imajin to Mario. Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he did with the original Super Mario Bros. 2 (known in the English-speaking world as The Lost Levels) which was released in Japan. RemakesIn 1988, the game was localized for North America and Europe as Super Mario Bros. 2. The Yume K¨j¨ family members were replaced by Mario, Luigi, Princess Toadstool, and Toad, and numerous other small changes were made. This game was later released in Japan as Super Mario USA in 1992, as a Famicom cartridge as opposed to the original Famicom Disk System version of Yume K¨j¨: Doki Doki Panic. Yume K¨j¨: Doki Doki Panic represents the original source of the Shy Guy enemy (known as "Heiho" in Japan), which has become a prominent enemy (or ally) in most Mario games since as well as the egg-shooting Birdo (known as "Catherine" in Japan) and the living explosive Bob-Omb. Differences from Super Mario Bros. 2Most of the differences between Yume K¨j¨: Doki Doki Panic and Super Mario Bros. 2 are small graphical changes, such as animation being added to the POW blocks, bomb fuses, cherries, and vegetables for the localized version, mushrooms replacing hearts as health boosters, and the characters shrinking when reduced to only one unit of health. The save feature was also taken out of the NES version of Super Mario Bros. 2, due to the limitations of the NES system compared to the Famicom Disk System. (Battery-backup was also very expensive during those days.) However, it was restored in the Super Mario Collection/Super Mario All-Stars version of Super Mario Bros. 2. Other changes include:
Elements taken from Mario gamesSome elements from the Mario universe already existed in Doki Doki Panic before it was converted into Super Mario Bros. 2, such as the Starman, Coin and jumping sound effects and the POW blocks. | ||||||||||||||||||||