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10/23/2014: Five Reasons Smash Bros. on the Wii U Will be the Real Deal.

If sales figures released last week show anything, it's that a lot of people have bought Super Smash Bros. on the 3DS. And so they should, as the game is great. But for many, Smash on the 3DS is but a starter to the main course that is Super Smash Bros. for the Wii U. Even Smash Bros. director Masahiro Sakurai, in a column in Weekly Famitsu, said that the Wii U version would show off the new game’s "true potential." With that kind of a lead-in, what will we see next month when Smash for the Wii U releases? If Smash Bros. for the 3DS was your first experience with the franchise, in what ways will be playing on the Wii U be different? With a Nintendo Direct event planned for later this week that's focused solely on Wii U Smash, we'll soon have more details, but in the meantime, check out our list below of the major ways playing Smash on a big screen will be different to playing on a handheld.

That Extra Stick on the Wii U Gamepad Will Change Everything Since the release of Super Smash Bros. Melee, players have been able to use a second analog stick for certain commands. Typically, it can allow for slightly faster attacks than you’d be able to get just with the buttons. That doesn’t seem like a big deal, but if there’s one thing Smashers are really good at, it’s pushing these games to their limits.

Brawl was known to have a few… balancing issues on release. Meta Knight garnered a reputation for being completely broken and far and away superior to every other character. Except for one: the Ice Climbers. The Ice Climbers are actually two characters that fought together. Typically, one would do the exact same thing as the other, but it’s always been possible to desynchronize them so you can cover more ground.

The second stick (on either the GameCube controller or the Classic Wii controller) made desynchronizing them and managing the two characters much, much easier. It’s difficult to stress just how powerful the pair was, but Meta Knight was so broken as to be effectively unbeatable in many tournaments except by Ice Climbers.

Why does this matter now? After all, the Ice Climbers aren't confirmed for the Wii U, right? Well… there is another character that could prove to be as interesting as the Climbers. Rosalina also has a dummy character that helps her out in battle, Luma. And even on the 3DS, some players are already abusing Luma's abilities for some cheap wins. When the Wii U is released, we can expect that trend to get much, much worse. But even if you’re not a professional player, the added stick is almost certainly a good thing. Pulling off combos will be easier, and the controls will be a bit more accessible.

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Bigger Stages Sakurai has publicly stated that they had to cut a few corners to get Smash Bros. running smoothly on the 3DS, and one of the biggest casualties were stages. Given that Sakurai had to give up 3D models for pixel art in some stages to avoid straining the 3DS hardware too much, the lack of a really big, free-for-all friendly stage like Hyrule Castle or New Pork City isn't surprising. But it's still disheartening.

Larger stages allow players to better embrace the true spirit of Smash Bros. The open spaces leads to all kinds of cat-and-mouse style of play, with players chasing down the items they need to turn the tide in a close fight. When I’m playing some casual rounds of Smash with friends, I love my big stages. When I was 13, my friends and I had different rules that we came up with for the different parts of Hyrule Temple in Melee. If you and another person landed on some of the lower areas, you’d have to bow and have an "honorable duel", with the loser being whomever got knocked out of the small area first. That kind of fan-driven play is something that very few fighters can even support, limited as they are to being for competitive and tournament play only.

Perhaps more enticing is the return of the level editor, another feature of Brawl that lead to countless hours of stupid fun. There’s so much variety available even with the few tools we had, that I can’t wait to see what we’ll be able to do this time around.

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You'll be Able to Use a Gamecube Controller If you ask anyone who’s really played a decent amount of Smash Bros. which controller is the best to use, they’ll say they prefer the original GameCube controller.

Demand to use GameCube controllers for Smash Bros. Wii U was so high that Nintendo’s releasing yet another peripheral "to honor the devoted loyalty of fans." While the PS2 and Xbox both had their four main buttons arranged in a diamond pattern, the GameCube’s layout looks more like a sideways Y. The benefit of that is that the most commonly used button was huge, and you could more easily shift between the other three. The controller was remarkably comfortable, despite it’s odd appearance, and it’ll be much nicer than the boxy, cramped design of the 3DS' controls. More Characters (maybe)

While it’s been solidly confirmed that the Wii U release of Smash will have all the same characters as the 3DS version, there have been a few rumors floating around that connecting the two consoles will unlock four new fighters. At this point it’s impossible to say with any kind of certainty whether or not that’s true, but it is possible that the Wii U version could bring in characters that people have long suspected would show up (like Ridley, for example). Easier to Play with Others.

By far the biggest selling point of Smash Bros. is the multiplayer. While I’ve had a great time playing with some friends with the 3DS version of Smash, it’s not quite the same as getting some friends huddled around a big screen TV. It’s been the highlight of every Smash Bros. game I’ve played to-date.

Playing a song over the car radio and having everyone in the car isn’t nearly the same experience as those same people listening to the same song on their separate headphones. In the same way, having a bunch of people on a couch all staring at their 3DS screens isn’t quite the same as being focused on one large TV. It may not seem like a huge shift, but when everyone’s focused on the same thing, it ties them together. And at its heart, that’s what Smash Bros. is about bringing people together to have a good time.

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10/22/2014: Platinum Games Has Secured a Golden Wii U Legacy.

Bayonetta 2 joins the brilliant Wonderful 101
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We argued, right at the start of our Bayonetta 2 review, that the "Wii U library is small, but also diverse and exciting". The reason we opened with that point is that, despite lazy comments often shared online — increasingly irrelevant with each passing month — stating that the Wii U has 'no games', that's rather far from the truth. The body of fascinating, enjoyable and varied games exclusive to the hardware is decent and still growing, while the eShop tops up playtime with a host of unique games or appealing multi-platform efforts. While Nintendo's home console is largely left out of the third-party triple A scene in retail terms, it has major releases of its own that are a delight. This week Platinum Games is bringing Bayonetta 2 to the Wii U as an exclusive; let's make one thing clear, too, it is exclusive. Some continue to assert that we'll eventually see it on other hardware, and while not impossible that's dependent on Nintendo actually agreeing to that very prospect — SEGA owns the IP, Platinum Games is the developer and Nintendo is the publisher, with the big N's money making its development possible. So let's just puncture that right away and say that, in all likelihood and barring surprising deals in the future or ports way down the line, Bayonetta 2 is a Wii U exclusive.

It'll be Platinum's third game on the Wii U, counting the port of Bayonetta — out on the same day as the sequel — and system exclusive The Wonderful 101. Considering the fact that even hurried development cycles of major games can be 2-3 years long, the attention of Platinum is now likely to be on Xbox One exclusive Scalebound, announced during E3 this year. The company does work on multiple games at once — including the disappointing licensed effort The Legend of Korra — but there are currently question marks over whether it'll divert attention elsewhere. We certainly aren't without hope that more Nintendo projects are in the works — the studio has been relatively prolific since it was founded in 2006 — yet by the same token Platinum has generally hedged its bets across all platforms over the years. If Platinum Games were to never produce another Wii U exclusive, which we hope won't be the case, its two main titles on Wii U — and to some degree that Bayonetta port — stand up as among its finest releases, and certainly rank high in the Wii U library. While its releases often struggle to hit sales projections at retail, there's little mystery to why publishers and platform holders keep going back for more — this is a company that delivers wonderful games.

Let's start with The Wonderful 101, which arrived in late Summer / Fall 2013. Its lack of notable sales success is a real pity — not helped by the Wii U being in the lowest of its doldrums at that particular point — as it fulfils various requirements to be a hit. It has bright, colourful characters along with an extravagant series of environments and spectacular robotic and alien enemies. Like much of the studio's work it's also rather demanding to play, with upgrade systems and items to grasp and a hefty level of difficulty even in some of the lower settings. It's also an experience that won't immediately click for all players, with plenty of controls to master and group-management mechanics with which to grapple. Yet when it 'clicks', when the pieces come together, it's arguably one of the most exciting and ridiculous games available. Of course, there are those that never quite connect with it, and that perhaps helps to explain why this title's mixed reception — among critics and consumers alike — didn't help its chances. The Pixar-esque art design, combined with a few cheeky moments, also brought some contradictions into play in that it look 'kiddy', but came across mainly as a game for adults and committed gamers. These can be wonderful strengths and explains why we're in the camp of praising it as one of the Wii U's best, but these mixed approaches no doubt alienate some.

While the Bayonetta port is a fine effort — including some Wii U features such as touch controls and Nintendo outfits — it's Bayonetta 2 that means, when we look back on Platinum's contribution to the system, we'll confidently say that it truly delivered excellence. Critically acclaimed and about to hit stores, in our view it takes the highly praised original and improves in multiple areas, serving up one of the sharpest, most intense and visually arresting action games of recent times. In typical Platinum style there are brief moments where solid gameplay takes a back seat to cinematic extravagance, but for the vast majority of the experience it combines bombast and tight controls to terrific effect. Commercially it's not had a great time in Japan, yet we're clinging to hope that the hype that was seen during its announcement in 2012 — and the improved positivity around the Wii U in general — will help it along to reasonable sales in the West. It truly deserves it.

For long-time Platinum fans, this isn't any kind of revelation; its library is often praised for its flamboyant style, particularly with action releases. The studio also supported Wii — with the super-violent MadWorld — and the DS — Infinite Space — while many of the team were part of Capcom's Cover Studios, producing memorable releases such as Viewtiful Joe and Okami. Without the intention of being elitist, these are what some would surely consider to be 'gamer's games'. So, if Platinum's journey with the Wii U were to end with Bayonetta 2, we're confident that in a few year's time we'd still consider it one of the finest development teams to grace the system, producing games that we wouldn't want to give up. It may not be done, of course, especially as there's clearly a solid relationship between the studio's senior figures and their Nintendo contemporaries. Money and business will come into play, but in our dreams we like to think that Hideki Kamiya's oft-stated love for Star Fox and Nintendo actively planning to "enlist an external developer" to secure a 2015 release could bring the perfect synergy for that upcoming title. Platinum Games may not be finished with Wii U yet.

As Bayonetta's 2 long awaited arrival is here, however, we thought we'd take stock and acknowledge that, for all of Nintendo's excellent efforts with the home console, the Wii U would be a lesser machine without these titles in its game library. Are you a big fan of Platinum Games, and do you want more of its games on Wii U?

Credit to Thomas Whitehead~NintendoLife.com

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10/22/2014: Watch Dogs Companion App Updated For Compatibility With Wii U.

The dog's been given a bone
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Ubisoft’s Watch Dogs for Wii U is due out next month, and new details about the long-awaited release continue to surface. After a series of ongoing promises, an eventual confirmation that the game was in fact on its way to Nintendo’s latest home console, and follow-up news that the Wii U entry would not include any downloadable content, the latest update reveals surprisingly positive information.

The Watch Dogs companion application has recently received an update making it compatible with the Nintendo version of the game. By using this app, players will be able to play the game with friends on the Wii U or any other console / PC. Race and Free Ride modes are both supported as well.

Watch Dogs for Wii U is due out in North America on 18th November and Europe on 21st November. Let us know in the comments how you feel about this latest news, and if you will be picking up the Wii U iteration of the game on release.

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10/22/2014: Tales of the World: Reve Unitia - an hour of footage.

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10/22/2014: Bayonetta 1+2 First Print Edition - European Unboxing.

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10/22/2014: NoA PR: Embark on a Journey, Live the Adventure and Get a Life in Fantasy Life .

New Game for Nintendo 3DS Lets Players Shape Their Own Experience

REDMOND, Wash.--(BUSINESS WIRE)-- Imagine a role-playing game in which players can become much more than the traditional sword-wielding hero. Imagine stepping into the shoes of a cook, or a miner, or a tailor, or even the blacksmith that makes the swords equipped by the classic hero. Well, imagine no more. Fantasy Life launches exclusively for the Nintendo 3DS family of systems on Oct. 24. The game lets players experience their dream lives with more than 12 different Life Classes that offer new ways to play and completely transform the role-playing game experience.

Fantasy Life launches exclusively for the Nintendo 3DS family of systems on Oct. 24. (Photo: Busines ...

“Whether crafting, casting, hunting or battling, Fantasy Life offers an experience for all types of players,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “With so many different ways to play, all members of the family, as well as players of all skill levels, can find a Life that’s right for them.”

Fantasy Life represents a refreshing mashup of role-playing game and life simulator. Players forge their paths through a fantasy world full of paladins, pirates and dragons to save the world of Reveria from destruction. Along the way, they can choose from 12 different Life Classes and start the Life that best suits them. Each Life Class, like the combat-heavy Paladin, resource-gathering Woodcutter and crafting-focused Carpenter, comes with a separate set of skills to learn. Once learned, players can switch Life Classes at virtually any time to master more skills and abilities. All Life Classes are equally effective at progressing through the game, and players can use all skills learned in a previous Life Class. This encourages players to switch Life Classes as often as possible, resulting in a robust and interesting journey.

Each Life Class in Fantasy Life has its own gear, items and Quests, as well as an accompanying storyline. Completing Quests helps advance the story, as players explore a vast open world with distinct areas like a castle town, grassy plains, vast desert and dark caves. Players that traverse an area as one Life Class can return later with another Life Class to access new items and resources. In Fantasy Life, players’ choices help shape their adventures, not just their in-game jobs.

While Fantasy Life can be completed solo, players can team up with friends to tackle difficult enemies and areas through local wireless or online with people who have a wireless broadband Internet connection. There’s even an in-game communication system in Ally mode that allows players to chat in the game with their registered Nintendo 3DS friends. By activating the StreetPass feature, players can even share character data with other players and encounter visiting characters in their in-game worlds.

Fantasy Life launches on Oct. 24 in stores, on Nintendo.com and in the Nintendo eShop on Nintendo 3DS at a suggested retail price of $39.99. For more information about the game, visit http://fantasylife.nintendo.com.

Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.2 billion video games and more than 670 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

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10/22/2014: Wii U Project Zero/Fatal Frame Trailer 零 ~濡鴉ノ巫女~ 予告映像 .

零 ~濡鴉ノ巫女~ 予告映像

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10/22/2014: Capcom TV #07 featuring Monster Hunter 4 Ultimate.

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10/22/2014: Disintegration Games Unveils 'Pilgrim' for Wii U.

Nexis Games have teamed up with Disintegration Games to unveil a new title coming to the Wii U called "Pilgrim". Below is an exerpt from the article that details what the game is about. Pilgrim is a clever game coming to Nintendo Wii U that is unlike anything coming to the system. Nexis Community was quick to reach out to the studio behind it. A game about choices, consequence, and time. Pilgrim takes place over a 100 year period as you play out the lives of multiple characters related to another through lineage. The main objective is to successfully pave the way for future generations in a family by making the most out of your life today to a degree of lasting effect. Time isn’t always on your side however. Pilgrim on Wii U begins its adventure opening to Andrew Stewart a young Scottish immigrant being motivated by his parents to sail over seas to America in order to thrive. Once stateside, Andrew can find employment, mature into an adult and fall in love leading into a family before growing old and passing away. The main objective is to mature and pass your life experiences to your kin and live long enough to make a difference in their lives as they may learn and carry after you have passed on. The main antagonist fighting your chances of success is only time.

Pilgrim has various RPG elements that create a solid foundation holding up its unique gameplay. As players level up, they grow in age and increase max health. After a certain level your health caps. The more you increase in age afterwards the lower max health decreases leading to only one inevitability. Death. While growing up is a key objective element in Pilgrim systematically accomplishing goals ideally within key moments before players let opportunities slip away. it will also increasingly work against players challenging them to make the right decisions under multiple circumstances across various amounts of time.

Levels equate to generations, and players have a bucket list of objectives to complete in a fixed amount of years, however some generations are allotted different amounts of time. One generation could expect a lifespan of 30 years and another only 15 before natural death sets in. It all depends on the player. Its an interesting balance that adds a deal of strategy and depth enticing multiple ways to experience Pilgrim encouraging players to return to the experience over and over. Players will combat dangers that impede your ability to survive forcing you to make decisions in the game to better protect your safety but not in traditional formats you might come to expect. In Pilgrim players suffer from health conditions such as heart disease and polio but such inflictions can be prevented if players are properly vaccinated or actively maintain healthy eating habits.

Interestingly there is no map directing players and Pilgrim doesn’t have a health bar displayed making things even more challenging forcing players to rely on visual clues and audible expressions to unlock their health status or preserve it by keeping an ear out avoiding a car coming from around corners dangerously.

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10/22/2014: Japan - PC Engine and MSX support heading to Virtual Console.

As you may have already noticed from the earlier posts, the Japanese Virtual Console collection on Wii U and 3DS is getting a bit bigger. Both PC Engine and MSX titles are heading to the Wii U VC, and PC Engine games are heading to the 3DS. Let's hope we see that support here soon!

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10/22/2014: PC Engine Heads to Wii U eShop In Japan.

Demo Video from one of the games is shown below.
沙羅曼蛇 プレイ映像 PCエンジン(Wii Uバーチャルコンソール)

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10/22/2014: Monster Hunter 4G Sells 1.4 Million Copies at Japanese Debut.

During its first week on the Japanese market, Monster Hunter 4G has sold 1,446,289 copies at retail locations. This comes from the Japanese sales tracker Media Create with the details translated by Siliconera. Media Create mentions that roughly 85% of the total shipment sold through and that it expects the title to sell two million by the third week. In comparison, the original Monster Hunter 4 sold 1,715,060 during its launch week and that was 92% of the total shipment available. Capcom has forecasted that 3.9 million copies will be sold by March 2015 worldwide. This should include the western release of the title, which is known overseas as Monster Hunter 4 Ultimate. A NA or EU date for that specific title has not been set in stone, but it is expected to release in early 2015.

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10/22/2014: Super Smash Bros. for Wii U Live-Stream Event This Thursday.

50 things about the game you didn't know before will be revealed then!

A Super Smash Bros. for Wii U Live-Stream event this Thursday will give new insight on the upcoming title. In a press release issued this morning, Nintendo announced that the event will take place on its Nintendo Direct page this Thursday at 3 p.m. PT. The press release noted that there will be 50 new things about the game that will be shown during the stream. Super Smash Bros. for Wii U is scheduled for a November 21 release in North America.

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10/22/2014: New Track Announced for Mario Kart 8.

A Mario Kart: Double Dash!! track is a part of the upcoming DLC pack.

Yoshi Circuit from Mario Kart: Double Dash!! is coming to Mario Kart 8's first DLC pack, which is out in November. Yoshi Circuit also appeared in Mario Kart DS.

The pack includes eight new courses, three new characters, and four new karts. The new characters are Link, Tanooki Mario, and Cat Peach. Three of the new karts are the Blue Falcon from F-Zero, the B Dasher from Mario Kart 7, and the Master Bike, which is modeled after Link's horse Epona and one of the courses in the first DLC pack is Wario's Gold Mine. The below video shows off Yoshi Circuit in Mario Kart 8 and also highlights the fourth kart, which appears to be some sort of tanooki-inspired truck.

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10/21/2014: Nintendo Is Looking For A Lead Graphic Engineer For Next-Gen Console.

Nintendo of America has announced that they’re looking for a lead graphic engineer for their next video game console. The job description reads, Nintendo Technology Development is looking for a lead graphics architect in the system-on-chip architecture group in Redmond, WA. The group is responsible for the architecture of Nintendo’s game console SoCs. The graphics architect plays a key role in determining the SoC architecture.

The job responsibilities are:

Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.
Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.
Determine workloads and simulation models for both performance and power characteristics of GPUs.
Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms.
Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs
Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.
Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.

Summary of Requirements

The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
Low power and SoC design experience would be a plus.
The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.
A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.
5+ years of lead or architectural role experience are required.

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10/18/2014: Add a little Nintendo spookiness to your Halloween festivities.

Add a little Nintendo spookiness to your Halloween festivities by printing out these helpful pumpkin-carving stencils. Just place them on your pumpkin, start carving and a Nintendo-flavored jack-o-lantern will be born!

HOVER CURSOR OVER THE IMAGES, THEN RIGHT CLICK TO SAVE IMAGE. TO THE 3 IMAGES BELOW:

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10/18/2014: Oddworld: New 'n' Tasty Wii U Delay Seems to be Due to 8GB Basic Model.

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"If you're going to make a Wii U game, it better run on the 8GB unit"

Oddworld: New 'n' Tasty is a critically acclaimed title that has been praised for being an accomplished reboot of a retro classic. It arrived on PSN earlier this year, though the promised Wii U eShop iteration has been absent. An explanation for the delay seems to have arrived, with series creator Lorne Lanning telling the Fragments of Silicon podcast that the issue is with the lack of a sizeable hard drive. The problem seems to be the 8GB white model, and ensuring that the game will run on that system — despite its phasing out by Nintendo in recent times. Lanning said the following.
We’re having challenges with not having a hard disk, but we’re trying to overcome those challenges. We have a significant amount of money and time invested in trying to resolve that issue, but if I guaranteed it, I might be silly. If you're going to make a Wii U game, it better run on the 8GB unit. Otherwise, it's not really a Wii U game. As some reassurance, however, the developer tweeted that the Wii U version isn't cancelled.

While retail downloads do not concern themselves with the limited hard drive space of the 8GB model — due to physical retail alternatives — that's not a luxury that download-only games can afford. The developer is clearly trying to avoid a scenario where those without an external hard drive for an 8GB system are excluded.

Hopefully this title will overcome its hurdles with Wii U soon.

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10/18/2014: Here’s How to Snag The Pokémon Omega Ruby & Alpha Sapphire Demo.

Unlike most 3DS demos, Pokémon Omega Ruby and Alpha Sapphire won’t be posted on the eShop straight away, so how does one get their grubby little mitts on the bite-sized Hoenn experience ASAP? The Pokémon Company just announced that subscribers of the official Trainer Club newsletter are eligible to receive a North American demo code on October 21st.

Here’s the catch, though: you have to be signed up for the newsletter by October 19th, otherwise no dice, so you’ll want to sign up soonish. Just swing on by this link to create a Trainer Club account, but make sure you opt-in to receive any and all email messages. Shouldn’t take you more than five minutes, so Why not?

Apparently there will be other methods of obtaining the demo code too, but those remain currently unannounced. If you miss out on the whole demo shebang, never fear, Pokémon Omega Ruby and Alpha Sapphire releases November 21st in the US, Japan, and Australia and November 28th in Europe.

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10/17/2014: Bayonetta 3 Could Happen as Nintendo Exclusive, Says Dev.

Bayonetta 2 may not be out yet, but already the developer is talking about continuing the franchise as a Nintendo exclusive. Speaking with CVG, game director Yusuke Hashimoto explained that he'd be very interested in creating a third installment in the franchise with Nintendo.

"Should the opportunity arise I’d definitely like to keep nurturing this franchise," he said. "In terms of nurturing the content of this game, there’s a lot that we learned from Nintendo and if possible we would love to do it again and keep nurturing our child. “I feel that it’s important to let your creativity flow and Nintendo has been able to provide us with the freedom to create what we had originally envisioned. We were able to have a lot of back-and-forth and they were able to provide objective feedback. I feel that was really good and helped push Bayonetta 2 to even higher quality. “We started out with a fundamental freedom, with Nintendo telling us to go and create the game as we saw fit. But as the game started to take shape and we were starting to put all the pieces together, they were able to point out some things that we didn’t realise ourselves. That was really helpful for us.”
Bayonetta 2 / 26 Jun 2014 Bayonetta 3 Could Happen as Nintendo Exclusive, Says Dev 173 "We would love to do it again and keep nurturing our child." By Luke KarmaliBayonetta 2 may not be out yet, but already the developer is talking about continuing the franchise as a Nintendo exclusive. Speaking with CVG, game director Yusuke Hashimoto explained that he'd be very interested in creating a third installment in the franchise with Nintendo. "Should the opportunity arise I’d definitely like to keep nurturing this franchise," he said. "In terms of nurturing the content of this game, there’s a lot that we learned from Nintendo and if possible we would love to do it again and keep nurturing our child. “I feel that it’s important to let your creativity flow and Nintendo has been able to provide us with the freedom to create what we had originally envisioned. We were able to have a lot of back-and-forth and they were able to provide objective feedback. I feel that was really good and helped push Bayonetta 2 to even higher quality. “We started out with a fundamental freedom, with Nintendo telling us to go and create the game as we saw fit. But as the game started to take shape and we were starting to put all the pieces together, they were able to point out some things that we didn’t realise ourselves. That was really helpful for us.” Bayonetta 2 Gameplay Demo - IGN Live: E3 2014 26:26 Bayonetta 2 is due to hit Wii U in October as a Wii U exclusive, and will come bundled with the original game too.

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10/01/2014: M&J Video Games.

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08/06/2014: GameStop Reveals Exclusive Zelda Monopoly Set.

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Not too long ago, a Zelda edition Monopoly game was set to be released sometime this year. As the release date (September 15th) is drawing nearer, GameStop released on their website, a special edition of the set, only to be sold at GameStop. This exclusive set will feature a special token, energy cards, and a lithograph, available only for players who purchase their set from their local GameStop or on the GameStop website.

The following will be included in the set:

6 Collectible Tokens
Bow
Hookshot
Boomerang
Triforce
Hylian Shield
Ocarina of Time (Game Stop Exclusive token)
Houses renamed Deku Sprouts, Hotels renamed Deku Trees
Chance and Community Chest cards are renamed Empty Bottle and Treasure Chest
Custom Deed Cards
6 Item Power Cards for added game play (Game Stop Exclusive)
Goddess Harp
Wind Walker
Minish Cap
Spirit Flute
Phantom Hourglass
Ocarina of Time
Zelda themed money
Custom rules including Item Card instructions
11″x17″ Hyrule Map Lithograph in Treasure Chest Holder (Game Stop Exclusive)
Personally I think this set is pretty interesting. I am a huge fan of the Zelda series, and seeing it as a board game is a dream come true. I would definitely be interested in purchasing the GameStop exclusive version, since it adds Item Power Cards and the lithograph into the set. On top of that, it will be going for the same price as the standard version, 39.99 USD, making it a great value. The only downside is that in exchange for the Ocarina of Time token, the slingshot token will be replaced, but truly that is a small loss.

What do you guys think of this GameStop exclusive set, and are you interested in getting the game when it is finally released? Let us know in the comments below.

The set will be available for purchase starting September 15th.

Source: GameStop Via: Nintendo Enthusiast

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08/02/2014: Survey Shows People Are 50% More Likely To Buy A Wii U After E3

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A recent survey done on 1000 people says that they will be more likely to buy a Wii U after the recent game announcements last month at E3. The survey was done by IHS and GamesIndustry.biz. The likeliness that a customer would buy a Wii U has risen by 50% and this is because of games like Zelda U, Captain Toad: Treasure Tracker, Mario Maker, Starfox U and many more which are all games that were announced at E3. Super Smash Bros. for Wii U which is set to be released in Winter 2014 and is expected to turn Wii U sales around. You can see the survey results for yourself down below:

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The survey also states that 89% of people who own a Wii U will buy the next installment in The Legend Of Zelda franchise code named Zelda U when it’s released next year.

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08/02/2014: NES Remix Collection Coming Out As A Retail Copy This Holiday

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Today, on Nintendo’s Comic-Con livestream, it was announced that a NES Remix Collection will be hitting retail stores this Winter in North America. The collection includes the previously digital-only NES Remix and NES Remix 2 released earlier this year. NES Remix 1 and 2 take various NES games and use parts of them and add various challenges. The games have a 3-star ranking system much like the popular Angry Birds. Altogether the games include 373 challenges.

The game includes remixes from the games:

  • NES Remix

-Super Mario Bros. -Balloon Fight -Donkey Kong Jr. -The Legend of Zelda -Excitebike -Golf -Wrecking Crew -Tennis -Donkey Kong -Pinball -Donkey Kong 3 -Clu Clu Land -Ice Climber -Mario Bros. -Baseball

  • NES Remix 2

-Super Mario Bros.: The Lost Levels -Punch-Out!! -Metroid -Kid Icarus -NES Open Tournament Golf -Super Mario Bros. 3 -Wario’s Woods -Dr. Mario -Kirby’s Adventure -Ice Hockey -Super Mario Bros. 2

I think it’s great that they are making a physical copy of this as I’ve been waiting for one to come out before I got the games. Are you picking up NES Remix Collection for Wii U this Holiday? Tell us if you are or if you have anything to say about the announcement in the comments section below.

Source: http://www.polygon.com/2014/7/26/5940267/nes-remix-pack-wii-u

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08/02/2014: Last Chance on for the Mario Kart 8 Deal.

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If you’ve been thinking about doing it, or just simply forgot, today is the last day to register Mario Kart 8 on Club Nintendo for a free Wii U game. If you are thinking about buying a Wii U, this is a great way to get started. Not only is Mario Kart 8 fantastic, but you have a choice between 4 other superb games. The choices are The Legend of Zelda: The Wind Waker HD, Wii Party U, New Super Mario Bros. U, and Pikmin 3.

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I personally have been having fun with my friends playing Wii Party U. Some of the games are silly and the modes can be completely luck, but it can still be a great time with friends of all kinds. Even when the TV is being used, I’ve picked up the game and played the Gamepad tabletop games for fun. If you don’t want to waste this opportunity for a game you might just play at a party, then Pikmin 3 is also amazing and beautiful. If you don’t believe me, read my review on it and see if it tells you enough to help you decide if it’s worth it. For me, it was a great game to play alone and with a friend, which is easier to get over to play than 3. Besides that, New Super Mario Bros. U is also perfect to play with friends or alone. The challenge mode itself can give expert players something to come back to again and again.

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Now if you are like some people at Always Nintendo, you might already have all of these games and have played them. However, you don’t need to let this great deal pass by. If just one of these games is a physical copy, then you get the downloadable version and can simply re-sell the physical copy, give it to a friend, etc. Especially once this deal is over, it should be a nice way to earn money or points towards buying another game on your wishlist. Until then, happy gaming. Head over to Club Nintendo to register your Mario Kart 8 copy! If you have the Mario Kart 8 Wii U Deluxe Bundle and still haven’t registered it, you wont be able to register the actual game, but once you register the Wii U console, the deal will pop up in your to-do list.

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07/30/2014: Nintendo UK/Europe Now Allowing eShop Cards to be Purchased Via PayPal.

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Nintendo UK/Europe has announced that residents of the two regions will be able to purchase Nintendo eShop cards via PayPal starting today. Players will be able to purchase these eShop cards via PayPal for £15, £25 and £50. In case you weren’t aware, these eShop cards can be used to purchase both Retail and Downloadable titles.

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Check out the official PayPal Nintendo eShop card website to order cards for yourself or as a gift for friends and family. What are your thoughts on this new approach? Do you think this is the right direction for Nintendo or is it the wrong one? Let us know by leaving a comment below. The following two tabs change content below.

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07/30/2014: You Can Craft Link’s Equipment in Monster Hunter 4 Ultimate.

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A few days ago, the official Monster Hunter YouTube page uploaded a video showcasing new equipment you can craft in Monster Hunter 4 Ultimate, which turned out to be Link’s armor from The Legend of Zelda series. Yes, you can now craft Link’s infamous green tunic and weapons, which include the Master Sword, the Hylian Shield, and his bow. It also looks like his appearance is based off of Skyward Sword’s Link. Here is the video showcasing his weapons, him hunting monsters, using other items alongside his infamous Master Sword and bow, and more:

I think this is awesome. I mean, if it’s The Legend of Zelda related in anyway, I’m all up for it. It will be fun killing different varieties of monsters as the Hero of Hyrule. This also makes me wonder if there will be a Ganon-like monster you can hunt. It probably won’t happen, but a gamer can dream. What are your thoughts on this? Any other The Legend of Zelda references you want to see in Monster Hunter 4 Ultimate?

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07/04/2014: Nintendo Makes. Sony Copies & Paste.

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07/03/2014: Mario actor Bob Hoskins dies at 71.

Bob Hoskins portrayed Mario in the live-action Super Mario Bros. film, citing it as the worst role he ever took on.

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British actor Bob Hoskins has passed away due to complications of pneumonia. He was 71 and while he was remembered for greater roles than that of his portrayal of Mario in the Super Mario Bros. movie, it is one of his most famous roles considering how unpopular the movie eventually was. Hoskins himself hated his part in the movie and publicly stated it was the worst decision he could have made in his career.

The worst thing I ever did? Super Mario Brothers. It was a f****** nightmare. The whole experience was a nightmare. It had a husband-and-wife team directing, whose arrogance had been mistaken for talent. After so many weeks their own agent told them to get off the set! F****** nightmare. F****** idiots.

Hoskins was the last actor alive to have portrayed Mario in a live action capacity, as Lou Albano from the Mario TV show passed away a few years ago at the age of 76.

Hoskins was the last actor alive to have portrayed Mario in a live action capacity, as Lou Albano from the Mario TV show passed away a few years ago at the age of 76.

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06/19/2014: Lostwinds 1 can now be transfer to the Wii U console.

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"¡Hello!"

We inform you that there's a new update for Lost Winds.
This update allows you to transfer the game to a Wii U console by using the Wii's data transfer. If you want to enjoy Lost Winds in your Wii U console, download the update and then carry on the data transfer.

As a Gamer and a webmaster. I can confirm this. I just transferred my lost winds game from the Wii to the Wii U last night. For almost two years. I almost gave up hope. Than this miracle happen. There was a light at the end of the tunnel. shining bright. Than the Rocket took off carrying the Lostwinds game to the Wii U. Nintendo and Frontier has finally done it.

So you all can now update the system transfer and move your Lostwinds data from the Wii to the Wii U.

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06/17/2014: Nintendo E3 2014 Digital Press Conference.

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06/17/2014: GameCube Virtual Console Could Give Wii U Direction.

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GameCube Virtual Console possible struggles and triumphs
“Could the lack of analog triggers on the Wii U’s controller affect the possibility of GameCube games coming to the Virtual Console?” asks Facebook user, Kalman Molnar. The Virtual Console, for those who are not aware, is a Wii Shop/eShop subcategory that features the gems of Nintendo’s past. On the Wii you can find NES, SNES, and N64 titles such as, Castlevania, the original The Legend of Zelda, Super Metroid, PunchOut!!, and Starfox 64. The Wii U isn’t quite there yet, currently featuring only NES, SNES, and soon to be DS games, and with the 3DS featuring NES, Gameboy, Gameboy Color, Gameboy Advance, and Sega Game Gear titles; it’s easy to see why the Virtual Console is kind of a big deal.

I’m a huge Nintendo fan, but due to life events, extracurricular activities, and planning for college, I missed a ton of awesome things during the GameCube era. During that time, all I really ever played was my PlayStation 2. Ratchet and Clank (I owned 3 of 4), Pac-Man World 2, God of War 1 and 2, and the not-so-occasional Mario Kart 64 with friends was my routine. For lack of a better term, I was pretty dang casual. It wasn’t until around college graduation and beyond that I experienced games such as Mario Kart: Double Dash, Metroid Prime, and Super Smash Bros. Melee on my ex-boyfriend’s GameCube.

To those of you more familiar with the GameCube, there are a few titles such as, F-Zero GX, Mario Kart: Double Dash, and many other games that took advantage of the GameCube’s back triggers – a function that is not found on the Wii U Gamepad Controller nor the Wii U Pro Controller and the sole reason for this article

Also Nintendo is working on a Gamecube controller input for their new Wii U hit Super Smash Bros Brawl.

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A question many fans want the answer to is, “will we be seeing any GameCube Virtual Console games on the Wii U”? According to this quote from a NintendoGal interview with Amber McCollum, Nintendo of America’s Director of Entertainment & Trend Marketing, the answer is: maybe.

As the Wii U Controller lacks analog triggers, how will games like those mentioned above be featured on the Virtual Console, if at all, without being completely botched? There are certain titles that will be ok without the added button sensitivity, but in certain games, mainly racers, the level of trigger depression played a big part in drifting, acceleration changes within gear shifts, etc. If GameCube games that required this precision were put onto the Virtual Console, would Nintendo opt for different modes of play like touch screen controls, the gyroscope, or perhaps utilizing that second analog stick? Or would they simply create a separate controller that does feature analog triggers? All in all, I don’t think that it’s that big of an issue to correct. We’ve seen Nintendo remap the controls from setups as odd as the Nintendo 64 to the original Wii Classic Controller. We’ve also seen Nintendo recreate the control scheme altogether with Wii Motion Plus and the aforementioned original Wii Classic Controller. As someone who missed out on a great portion of the GameCube’s library, I’d definitely leap for joy with such an inclusion on the eShop. Many critics of the Wii U say that it’s setting itself up to be the GameCube 2.0. My rebuttal to that would be “Yes!”, using my best Captain Falcon impression. If the Wii U were to make their current audience familiar again with games such as, Geist, Eternal Darkness, Baiten Kaitos, Timesplitters, Viewtiful Joe, the Metroid Prime series, Wave Race, Battalion Wars, etc., that could lead to Nintendo go back in that direction and give the core gamers what they truly want – core titles.

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06/14/2014: {RUMOR} Nintendo Planning HD Remakes Of Seven N64 Titles On Wii U As “ReUmagined” Series?.

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A new rumor making the rounds on the internet is touting the idea that Nintendo will be making a “ReUmagined” series in which the company gives seven Nintendo 64 games “the Wind Waker HD treatment,” remaking them in HD to be sold on the Wii U eShop. Supposedly, Super Mario 64 would be the first title, followed by six others, and all seven games would feature new content and retail at $30. The idea is that Nintendo would be filling gaps in their Wii U lineup of games by re-releasing the old N64 classics.

Some of the details on the hypothetical Mario 64 remake include a two-player mode in which both Mario and Luigi can be controlled simultaneously, with one camera following Mario on the main screen, and the other following Luigi on the gamepad. Does this all sound too good to be true? If the ReUmagined series turned out to be real, which N64 games would you want to see remade into Wii U titles?

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05/31/2014: Gameboy Advanced Emulator GBA4iOS Has Been Taken Down by Nintendo.

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Riley Testut, Developer of the extremely popular Gameboy Advanced emulator GBA4iOS has recently announced on Twitter that Nintendo has sent a DMCA Notice for the popular Gameboy Advanced Emulation iOS application to be shut down.

Riley Testut, Developer of the extremely popular Gameboy Advanced emulator GBA4iOS has recently announced on Twitter that Nintendo has sent a DMCA Notice for the popular Gameboy Advanced Emulation iOS application to be shut down.

The issue doesn’t seem to be the emulator, but the fact that the in-app browser links directly to a ROM website. The solution would be to link the in-app browser to a search engine like Google, and let user find the Rom files themselves, which isn’t hard. This shutdown will not effect anyone who already has the Gameboy Advanced emulator installed on their iPhone, iPad or iPod Touch, but will affect people who do not already own the app and want to download it.
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The app was just about to reach it’s 10 million download mark, and the 18 year old Dallas-based high school developer seems to be determined to get the app back up and running. We’ll be sure to keep you guys posted for more news about the return of GBA4iOS, and any problems the app may face in the future. A lot of people seem to think it may be a sign that Nintendo is trying to remove all other competitors as they may porting some old Gameboy classics to the iOS platform, but only time can tell what the future holds for Nintendo’s relationship with iOS.

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05/31/2014: Player Line-up and Other Details Confirmed for the Smash Bros. 2014 Invitational.

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Nintendo has been dropping many announcements on Smash Bros. fans today, one of which included a new Smash Bros. Invitational video that includes the new player line-up, venue and rules.
This competition will take place on Tuesday, June 10th, at 4:00 – 6:30 PM PT via popular game streaming service Twitch. 16 lucky players will get the opportunity to face off in the competition of a lifetime (player names listed in the video above). There will be three announcers and one host: Wynton “Prog” Smith, Bobby “Scar” Scarnewman, D’Ron “D1″ Maingrette and Geoff Keighley respectively. The contestants will chose a single character for the whole tournament from a limited roster through a special draft. Nintendo has yet to tell us why the entire (announced) roster isn’t playable in the competition, but fans are excited for the opportunity to finally see a full battle go down. Are you excited for this competition? You can let me know by leaving a comment below!

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05/30/2014: Nintendo PR – E4 partners with Nintendo Wii U Mario Kart TV.

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Channel 4 Sales today announced a new partnership with E4 and Nintendo to celebrate its latest release Mario Kart 8 on Wii U, due to hit the shelves on Friday 30th May. Mario Kart 8’s new Mario Kart TV feature allows players to share a 30, 45 or 60-second highlight reel of their best race moments with their friends immediately after play via Nintendo’s Miiverse social network and YouTube. In this exclusive partnership with E4, from the game’s release on Friday 30th May to Monday 2nd June, players using Mario Kart TV to upload their race highlights to MiiVerse and YouTube, will also be able to enter a competition to win one of five chances to have their race highlights broadcast on E4. Players can enter their details for a chance to win via a linked E4 Nintendo competition page.

Each evening from Monday 2nd June to Friday 6th June, one winning player’s race highlights showreel, including the player’s name, will be broadcast in commercial airtime at approx. 8.10pm on E4. The five winners will also each win a real-life Mario Kart cup. To promote the competition to win this unique opportunity – and find out more about the new Mario Kart 8 game – ad spots will be broadcast across E4 between Friday 23rd May and Sunday 1st June. E4 viewers will be given the chance to win a Wii U – the competition will be advertised in the winning players ad spots. The partnership was brokered by Matt Waller, Group Partnerships Manager, Channel 4 Sales and Liam Hannan, Communications Manager at MEC.

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