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12/18/2014: Hackers flood Pokemon GTS with profanely-named Pokemon.

Pokemon games block players from naming their creatures anything offensive under most circumstances. But unfortunately, hackers have circumvented these restrictions and are now flooding the Pokemon Global Trade Station with profanely-named Pokemon.

Fans are trying to improve the situation by doing things like grabbing the poorly-named Pokemon from the GTS, renaming them, and redistributing them online – which requires its own hacking methods ironically enough. Hopefully official action will be taken in the near future.

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12/17/2014: 10% Off Every Nintendo eShop Card At Best Buy.

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Retailer Best Buy is back with another big Nintendo eShop card sale. Earlier this year, Best Buy offered 20% off all Nintendo eShop cards. Starting today, for a limited time, all eShop cards have been reduced by 10% off the regular price. Best of all, shipping is free for each card. According to the Best Buy website, four Nintendo eShop card denominations are available: $10, $20, $35, and $50. eShop cards can be used to apply credit to both the Wii U and Nintendo 3DS eShops. Order yours online or stop by your local Best Buy to take advantage of this year-ending offer.

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12/17/2014: Black Wii Remote Plus Controllers Are $11.99 At Sears.

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Make no mistake about it: black Wii Remote Plus controllers are not to be confused with shiny lumps of coal. Not this year. Arriving just in time for Christmas, retailer Sears is offering black Wii Remote plus controllers for only $11.99 each — a savings of $28 off the current retail price of $39.99. Each controller features built-in Wii MotionPlus technology, offering players a more natural and fluid gameplay experience with enhanced sensitivity and better button control. Each controller is also fully compatible with both Wii and Wii U systems.

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11/23/2014: Parents Allegedly Sold Children to Buy Virtual In-Game Items.

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A young unmarried couple in China are accused selling not one, but two of their children to human traffickers. The money they got was used for gaming. 1 As reported on Guangdong TV (via Sina Games and Games in Asia), the young parents' first son was unplanned. Instead of supporting the child, they allegedly sold the baby boy to child traffickers in Fujian.
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The mother got pregnant again, and, in an interview, explained that the father "likes buying items in online games, and he likes staying out all night at internet cafes." Because the couple was apparently using their money for the father's gaming, the parents then allegedly sold their second son to traffickers to avoid a financial burden. As Games in Asia points out, child trafficking is very much a problem in China, where it is illegal. Kids are apparently sold to other parents or street gangs or even to people overseas. 4 The grandfather of these children eventually reported the couple, who are now awaiting trial, to the police.

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11/22/2014: Mike Tyson Tries to Beat Himself in Punch-Out!! On the Late Show With Jimmy Fallon.


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11/22/2014: Jimmy Fallon and Michael Cera talk Mario Kart 8.


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11/18/2014: Club Nintendo Updates its Game Rewards for November 2014.

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Club Nintendo has come under much fire this year, namely for cheapening on Platinum rewards this past summer as digital only. That said, the rewards loyalty program does continue to provide digital downloads every month in exchange for coins. This month sees eight classics that have been available for some time, and a few of them hail from the Wii and DSi era. The eight games include:
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Pilotwings, 200 Coins, Wii U
Vegas Stakes, 200 Coins, Wii U
Tokyo Crash Mobs, 200 Coins, 3DS
Kirby’s Pinball Land, 150 Coins, 3DS
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11/09/2014: Nintendo Reveals Quarterly Profit as Wii U Sales Double

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Some good news for Nintendo – particularly their investors – as the gaming giant revealed a profit in their quarterly sales numbers for the July-September 2014 period.

Nintendo made a 215 million yen profit (US$2 million), which is a complete turnaround from last year’s 18 billion yen loss for the same period.

Although many analysts were expecting another loss, Nintendo hope to continue this strong performance. With strong sales of Super Smash Bros. for 3DS already, the Wii U version on the way, and amiibo ready to launch in time for the holiday season, Nintendo are looking towards finally bringing an end to their four-year run of annual losses.

The Wii U is the surprise of the quarter, with more than double the sales over the past six months. During the six months to September, Nintendo sold 1.1 million Wii U consoles worldwide; last year, it had only sold about 460,000 units during the same period.

Conversely, 3DS hardware sales are significantly down. Nintendo moved 2 million 3DS systems between April and September, compared with 3.9 million during the same period last year.

This leaves the lifetime sales for the Wii U at 7.29 million, and the 3DS at 45.42 million.

Let us know your thoughts on the latest sales – do you think Nintendo can maintain or build on their momentum and make a profit at the end of the financial year?

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11/04/2014: Nintendo President Considers an End of Region Locking

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Back at the helm of his company after recovering from surgery, Nintendo President Satoru Iwata has responded that the company must address one of the biggest glaring missteps of its current two consoles: region-locking.

Iwata tackled the subject at a Q&A on the company’s recent financial reports, pointing the finger at decisions made to support local retailers rather than its audience abroad.

“The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locking has existed due to circumstances on the sellers’ side rather than for the sake of the customers. In the history of game consoles, that is the current situation.

As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future.”

The Wii U remains the last region-locked console on the high end market, unless you want to count Steam, but the shocker remains the Nintendo 3DS. Prior Nintendo handhelds have always been a champion of region-free gaming, allowing players to import unlocalized Japanese games and play them with no issues, but the company has been infamous recently in stonewalling this generation.

Previous attempts to get any information out of Nintendo were a polite request to adhere to “each region” and its “cultural acceptance and legal restrictions.” Like I mentioned before, that can be read as Japanese retailers want to sell video games for $70, $80, or $90+ without the fear of its audience importing cheaper American copies, cannibalizing Japanese sales figures.

The fact that Iwata has hinted Nintendo is finally reconsidering this anti-consumer misstep brings a new hope to fans of Japanese games everywhere. Hopefully, if Nintendo follows through, I’ll be able to play Dragon Quest VII and the recent Fatal Frame games without needing to mod my platforms or buy a second one for my crowded apartment shelves.

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10/31/2014: Nintendo Fans - It's Time to Come Together.

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10/31/2014: Child Gunned Down by Cop for Answering Door Holding Wii Controller (VIDEO).

A Wii Remote In No Way Resembles A Firearm
I know this is old news. But I just found this out.

EUHARLEE, Ga. — A Euharlee police officer opened fire on 17-year-old Christopher Roupe while serving a warrant for probation violation on the child’s father, claiming the boy pointed a gun at her. But when neighbors ran up the home, they instead found a Wii remote in the boy’s dead hands. According to the attorney for the family, Cole Law, “The eyewitnesses on the scene clearly state that he had a Wii controller in his hand. He heard a knock at the door. He asked who it was, there was no response so he opened the door and upon opening the door he was immediately shot in the chest.” The victim, a student at Woodland High School, aspired to join the Marines and participated in his school’s ROTC program. The officer responsible for the shooting is currently on administrative leave. How much longer will Americans tolerate the shield of “qualified immunity” that allows police officers to put their lives before those of the citizens they are allegedly sworn to protect? This shooting comes on the heels of the decision to put the eight Los Angeles police officers responsible for firing 103 shots at two women in a pickup truck delivering newspapers back on the streets with no punishment. According to the district attorney in that case, the police officers “honestly and reasonably believed” that an armed suspect was driving the truck. Just like this police officer probably “honestly and reasonably” believed that this 17-year-old child’s Wii remote was a gun. So much for “protect and serve.” Welcome to “shoot first, justify later.”

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10/23/2014: Five Reasons Smash Bros. on the Wii U Will be the Real Deal.

If sales figures released last week show anything, it's that a lot of people have bought Super Smash Bros. on the 3DS. And so they should, as the game is great. But for many, Smash on the 3DS is but a starter to the main course that is Super Smash Bros. for the Wii U. Even Smash Bros. director Masahiro Sakurai, in a column in Weekly Famitsu, said that the Wii U version would show off the new game’s "true potential." With that kind of a lead-in, what will we see next month when Smash for the Wii U releases? If Smash Bros. for the 3DS was your first experience with the franchise, in what ways will be playing on the Wii U be different? With a Nintendo Direct event planned for later this week that's focused solely on Wii U Smash, we'll soon have more details, but in the meantime, check out our list below of the major ways playing Smash on a big screen will be different to playing on a handheld.

That Extra Stick on the Wii U Gamepad Will Change Everything Since the release of Super Smash Bros. Melee, players have been able to use a second analog stick for certain commands. Typically, it can allow for slightly faster attacks than you’d be able to get just with the buttons. That doesn’t seem like a big deal, but if there’s one thing Smashers are really good at, it’s pushing these games to their limits.

Brawl was known to have a few… balancing issues on release. Meta Knight garnered a reputation for being completely broken and far and away superior to every other character. Except for one: the Ice Climbers. The Ice Climbers are actually two characters that fought together. Typically, one would do the exact same thing as the other, but it’s always been possible to desynchronize them so you can cover more ground.

The second stick (on either the GameCube controller or the Classic Wii controller) made desynchronizing them and managing the two characters much, much easier. It’s difficult to stress just how powerful the pair was, but Meta Knight was so broken as to be effectively unbeatable in many tournaments except by Ice Climbers.

Why does this matter now? After all, the Ice Climbers aren't confirmed for the Wii U, right? Well… there is another character that could prove to be as interesting as the Climbers. Rosalina also has a dummy character that helps her out in battle, Luma. And even on the 3DS, some players are already abusing Luma's abilities for some cheap wins. When the Wii U is released, we can expect that trend to get much, much worse. But even if you’re not a professional player, the added stick is almost certainly a good thing. Pulling off combos will be easier, and the controls will be a bit more accessible.

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Bigger Stages Sakurai has publicly stated that they had to cut a few corners to get Smash Bros. running smoothly on the 3DS, and one of the biggest casualties were stages. Given that Sakurai had to give up 3D models for pixel art in some stages to avoid straining the 3DS hardware too much, the lack of a really big, free-for-all friendly stage like Hyrule Castle or New Pork City isn't surprising. But it's still disheartening.

Larger stages allow players to better embrace the true spirit of Smash Bros. The open spaces leads to all kinds of cat-and-mouse style of play, with players chasing down the items they need to turn the tide in a close fight. When I’m playing some casual rounds of Smash with friends, I love my big stages. When I was 13, my friends and I had different rules that we came up with for the different parts of Hyrule Temple in Melee. If you and another person landed on some of the lower areas, you’d have to bow and have an "honorable duel", with the loser being whomever got knocked out of the small area first. That kind of fan-driven play is something that very few fighters can even support, limited as they are to being for competitive and tournament play only.

Perhaps more enticing is the return of the level editor, another feature of Brawl that lead to countless hours of stupid fun. There’s so much variety available even with the few tools we had, that I can’t wait to see what we’ll be able to do this time around.

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You'll be Able to Use a Gamecube Controller If you ask anyone who’s really played a decent amount of Smash Bros. which controller is the best to use, they’ll say they prefer the original GameCube controller.

Demand to use GameCube controllers for Smash Bros. Wii U was so high that Nintendo’s releasing yet another peripheral "to honor the devoted loyalty of fans." While the PS2 and Xbox both had their four main buttons arranged in a diamond pattern, the GameCube’s layout looks more like a sideways Y. The benefit of that is that the most commonly used button was huge, and you could more easily shift between the other three. The controller was remarkably comfortable, despite it’s odd appearance, and it’ll be much nicer than the boxy, cramped design of the 3DS' controls. More Characters (maybe)

While it’s been solidly confirmed that the Wii U release of Smash will have all the same characters as the 3DS version, there have been a few rumors floating around that connecting the two consoles will unlock four new fighters. At this point it’s impossible to say with any kind of certainty whether or not that’s true, but it is possible that the Wii U version could bring in characters that people have long suspected would show up (like Ridley, for example). Easier to Play with Others.

By far the biggest selling point of Smash Bros. is the multiplayer. While I’ve had a great time playing with some friends with the 3DS version of Smash, it’s not quite the same as getting some friends huddled around a big screen TV. It’s been the highlight of every Smash Bros. game I’ve played to-date.

Playing a song over the car radio and having everyone in the car isn’t nearly the same experience as those same people listening to the same song on their separate headphones. In the same way, having a bunch of people on a couch all staring at their 3DS screens isn’t quite the same as being focused on one large TV. It may not seem like a huge shift, but when everyone’s focused on the same thing, it ties them together. And at its heart, that’s what Smash Bros. is about bringing people together to have a good time.

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10/22/2014: Platinum Games Has Secured a Golden Wii U Legacy.

Bayonetta 2 joins the brilliant Wonderful 101
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We argued, right at the start of our Bayonetta 2 review, that the "Wii U library is small, but also diverse and exciting". The reason we opened with that point is that, despite lazy comments often shared online — increasingly irrelevant with each passing month — stating that the Wii U has 'no games', that's rather far from the truth. The body of fascinating, enjoyable and varied games exclusive to the hardware is decent and still growing, while the eShop tops up playtime with a host of unique games or appealing multi-platform efforts. While Nintendo's home console is largely left out of the third-party triple A scene in retail terms, it has major releases of its own that are a delight. This week Platinum Games is bringing Bayonetta 2 to the Wii U as an exclusive; let's make one thing clear, too, it is exclusive. Some continue to assert that we'll eventually see it on other hardware, and while not impossible that's dependent on Nintendo actually agreeing to that very prospect — SEGA owns the IP, Platinum Games is the developer and Nintendo is the publisher, with the big N's money making its development possible. So let's just puncture that right away and say that, in all likelihood and barring surprising deals in the future or ports way down the line, Bayonetta 2 is a Wii U exclusive.

It'll be Platinum's third game on the Wii U, counting the port of Bayonetta — out on the same day as the sequel — and system exclusive The Wonderful 101. Considering the fact that even hurried development cycles of major games can be 2-3 years long, the attention of Platinum is now likely to be on Xbox One exclusive Scalebound, announced during E3 this year. The company does work on multiple games at once — including the disappointing licensed effort The Legend of Korra — but there are currently question marks over whether it'll divert attention elsewhere. We certainly aren't without hope that more Nintendo projects are in the works — the studio has been relatively prolific since it was founded in 2006 — yet by the same token Platinum has generally hedged its bets across all platforms over the years. If Platinum Games were to never produce another Wii U exclusive, which we hope won't be the case, its two main titles on Wii U — and to some degree that Bayonetta port — stand up as among its finest releases, and certainly rank high in the Wii U library. While its releases often struggle to hit sales projections at retail, there's little mystery to why publishers and platform holders keep going back for more — this is a company that delivers wonderful games.

Let's start with The Wonderful 101, which arrived in late Summer / Fall 2013. Its lack of notable sales success is a real pity — not helped by the Wii U being in the lowest of its doldrums at that particular point — as it fulfils various requirements to be a hit. It has bright, colourful characters along with an extravagant series of environments and spectacular robotic and alien enemies. Like much of the studio's work it's also rather demanding to play, with upgrade systems and items to grasp and a hefty level of difficulty even in some of the lower settings. It's also an experience that won't immediately click for all players, with plenty of controls to master and group-management mechanics with which to grapple. Yet when it 'clicks', when the pieces come together, it's arguably one of the most exciting and ridiculous games available. Of course, there are those that never quite connect with it, and that perhaps helps to explain why this title's mixed reception — among critics and consumers alike — didn't help its chances. The Pixar-esque art design, combined with a few cheeky moments, also brought some contradictions into play in that it look 'kiddy', but came across mainly as a game for adults and committed gamers. These can be wonderful strengths and explains why we're in the camp of praising it as one of the Wii U's best, but these mixed approaches no doubt alienate some.

While the Bayonetta port is a fine effort — including some Wii U features such as touch controls and Nintendo outfits — it's Bayonetta 2 that means, when we look back on Platinum's contribution to the system, we'll confidently say that it truly delivered excellence. Critically acclaimed and about to hit stores, in our view it takes the highly praised original and improves in multiple areas, serving up one of the sharpest, most intense and visually arresting action games of recent times. In typical Platinum style there are brief moments where solid gameplay takes a back seat to cinematic extravagance, but for the vast majority of the experience it combines bombast and tight controls to terrific effect. Commercially it's not had a great time in Japan, yet we're clinging to hope that the hype that was seen during its announcement in 2012 — and the improved positivity around the Wii U in general — will help it along to reasonable sales in the West. It truly deserves it.

For long-time Platinum fans, this isn't any kind of revelation; its library is often praised for its flamboyant style, particularly with action releases. The studio also supported Wii — with the super-violent MadWorld — and the DS — Infinite Space — while many of the team were part of Capcom's Cover Studios, producing memorable releases such as Viewtiful Joe and Okami. Without the intention of being elitist, these are what some would surely consider to be 'gamer's games'. So, if Platinum's journey with the Wii U were to end with Bayonetta 2, we're confident that in a few year's time we'd still consider it one of the finest development teams to grace the system, producing games that we wouldn't want to give up. It may not be done, of course, especially as there's clearly a solid relationship between the studio's senior figures and their Nintendo contemporaries. Money and business will come into play, but in our dreams we like to think that Hideki Kamiya's oft-stated love for Star Fox and Nintendo actively planning to "enlist an external developer" to secure a 2015 release could bring the perfect synergy for that upcoming title. Platinum Games may not be finished with Wii U yet.

As Bayonetta's 2 long awaited arrival is here, however, we thought we'd take stock and acknowledge that, for all of Nintendo's excellent efforts with the home console, the Wii U would be a lesser machine without these titles in its game library. Are you a big fan of Platinum Games, and do you want more of its games on Wii U?

Credit to Thomas Whitehead~NintendoLife.com

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10/22/2014: Watch Dogs Companion App Updated For Compatibility With Wii U.

The dog's been given a bone
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Ubisoft’s Watch Dogs for Wii U is due out next month, and new details about the long-awaited release continue to surface. After a series of ongoing promises, an eventual confirmation that the game was in fact on its way to Nintendo’s latest home console, and follow-up news that the Wii U entry would not include any downloadable content, the latest update reveals surprisingly positive information.

The Watch Dogs companion application has recently received an update making it compatible with the Nintendo version of the game. By using this app, players will be able to play the game with friends on the Wii U or any other console / PC. Race and Free Ride modes are both supported as well.

Watch Dogs for Wii U is due out in North America on 18th November and Europe on 21st November. Let us know in the comments how you feel about this latest news, and if you will be picking up the Wii U iteration of the game on release.

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10/22/2014: Tales of the World: Reve Unitia - an hour of footage.

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10/22/2014: Bayonetta 1+2 First Print Edition - European Unboxing.

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10/22/2014: NoA PR: Embark on a Journey, Live the Adventure and Get a Life in Fantasy Life .

New Game for Nintendo 3DS Lets Players Shape Their Own Experience

REDMOND, Wash.--(BUSINESS WIRE)-- Imagine a role-playing game in which players can become much more than the traditional sword-wielding hero. Imagine stepping into the shoes of a cook, or a miner, or a tailor, or even the blacksmith that makes the swords equipped by the classic hero. Well, imagine no more. Fantasy Life launches exclusively for the Nintendo 3DS family of systems on Oct. 24. The game lets players experience their dream lives with more than 12 different Life Classes that offer new ways to play and completely transform the role-playing game experience.

Fantasy Life launches exclusively for the Nintendo 3DS family of systems on Oct. 24. (Photo: Busines ...

“Whether crafting, casting, hunting or battling, Fantasy Life offers an experience for all types of players,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “With so many different ways to play, all members of the family, as well as players of all skill levels, can find a Life that’s right for them.”

Fantasy Life represents a refreshing mashup of role-playing game and life simulator. Players forge their paths through a fantasy world full of paladins, pirates and dragons to save the world of Reveria from destruction. Along the way, they can choose from 12 different Life Classes and start the Life that best suits them. Each Life Class, like the combat-heavy Paladin, resource-gathering Woodcutter and crafting-focused Carpenter, comes with a separate set of skills to learn. Once learned, players can switch Life Classes at virtually any time to master more skills and abilities. All Life Classes are equally effective at progressing through the game, and players can use all skills learned in a previous Life Class. This encourages players to switch Life Classes as often as possible, resulting in a robust and interesting journey.

Each Life Class in Fantasy Life has its own gear, items and Quests, as well as an accompanying storyline. Completing Quests helps advance the story, as players explore a vast open world with distinct areas like a castle town, grassy plains, vast desert and dark caves. Players that traverse an area as one Life Class can return later with another Life Class to access new items and resources. In Fantasy Life, players’ choices help shape their adventures, not just their in-game jobs.

While Fantasy Life can be completed solo, players can team up with friends to tackle difficult enemies and areas through local wireless or online with people who have a wireless broadband Internet connection. There’s even an in-game communication system in Ally mode that allows players to chat in the game with their registered Nintendo 3DS friends. By activating the StreetPass feature, players can even share character data with other players and encounter visiting characters in their in-game worlds.

Fantasy Life launches on Oct. 24 in stores, on Nintendo.com and in the Nintendo eShop on Nintendo 3DS at a suggested retail price of $39.99. For more information about the game, visit http://fantasylife.nintendo.com.

Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.2 billion video games and more than 670 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

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10/22/2014: Wii U Project Zero/Fatal Frame Trailer 零 ~濡鴉ノ巫女~ 予告映像 .

零 ~濡鴉ノ巫女~ 予告映像

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10/22/2014: Capcom TV #07 featuring Monster Hunter 4 Ultimate.

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10/22/2014: Disintegration Games Unveils 'Pilgrim' for Wii U.

Nexis Games have teamed up with Disintegration Games to unveil a new title coming to the Wii U called "Pilgrim". Below is an exerpt from the article that details what the game is about. Pilgrim is a clever game coming to Nintendo Wii U that is unlike anything coming to the system. Nexis Community was quick to reach out to the studio behind it. A game about choices, consequence, and time. Pilgrim takes place over a 100 year period as you play out the lives of multiple characters related to another through lineage. The main objective is to successfully pave the way for future generations in a family by making the most out of your life today to a degree of lasting effect. Time isn’t always on your side however. Pilgrim on Wii U begins its adventure opening to Andrew Stewart a young Scottish immigrant being motivated by his parents to sail over seas to America in order to thrive. Once stateside, Andrew can find employment, mature into an adult and fall in love leading into a family before growing old and passing away. The main objective is to mature and pass your life experiences to your kin and live long enough to make a difference in their lives as they may learn and carry after you have passed on. The main antagonist fighting your chances of success is only time.

Pilgrim has various RPG elements that create a solid foundation holding up its unique gameplay. As players level up, they grow in age and increase max health. After a certain level your health caps. The more you increase in age afterwards the lower max health decreases leading to only one inevitability. Death. While growing up is a key objective element in Pilgrim systematically accomplishing goals ideally within key moments before players let opportunities slip away. it will also increasingly work against players challenging them to make the right decisions under multiple circumstances across various amounts of time.

Levels equate to generations, and players have a bucket list of objectives to complete in a fixed amount of years, however some generations are allotted different amounts of time. One generation could expect a lifespan of 30 years and another only 15 before natural death sets in. It all depends on the player. Its an interesting balance that adds a deal of strategy and depth enticing multiple ways to experience Pilgrim encouraging players to return to the experience over and over. Players will combat dangers that impede your ability to survive forcing you to make decisions in the game to better protect your safety but not in traditional formats you might come to expect. In Pilgrim players suffer from health conditions such as heart disease and polio but such inflictions can be prevented if players are properly vaccinated or actively maintain healthy eating habits.

Interestingly there is no map directing players and Pilgrim doesn’t have a health bar displayed making things even more challenging forcing players to rely on visual clues and audible expressions to unlock their health status or preserve it by keeping an ear out avoiding a car coming from around corners dangerously.

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10/22/2014: Japan - PC Engine and MSX support heading to Virtual Console.

As you may have already noticed from the earlier posts, the Japanese Virtual Console collection on Wii U and 3DS is getting a bit bigger. Both PC Engine and MSX titles are heading to the Wii U VC, and PC Engine games are heading to the 3DS. Let's hope we see that support here soon!

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10/22/2014: PC Engine Heads to Wii U eShop In Japan.

Demo Video from one of the games is shown below.
沙羅曼蛇 プレイ映像 PCエンジン(Wii Uバーチャルコンソール)

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10/22/2014: Monster Hunter 4G Sells 1.4 Million Copies at Japanese Debut.

During its first week on the Japanese market, Monster Hunter 4G has sold 1,446,289 copies at retail locations. This comes from the Japanese sales tracker Media Create with the details translated by Siliconera. Media Create mentions that roughly 85% of the total shipment sold through and that it expects the title to sell two million by the third week. In comparison, the original Monster Hunter 4 sold 1,715,060 during its launch week and that was 92% of the total shipment available. Capcom has forecasted that 3.9 million copies will be sold by March 2015 worldwide. This should include the western release of the title, which is known overseas as Monster Hunter 4 Ultimate. A NA or EU date for that specific title has not been set in stone, but it is expected to release in early 2015.

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10/22/2014: Super Smash Bros. for Wii U Live-Stream Event This Thursday.

50 things about the game you didn't know before will be revealed then!

A Super Smash Bros. for Wii U Live-Stream event this Thursday will give new insight on the upcoming title. In a press release issued this morning, Nintendo announced that the event will take place on its Nintendo Direct page this Thursday at 3 p.m. PT. The press release noted that there will be 50 new things about the game that will be shown during the stream. Super Smash Bros. for Wii U is scheduled for a November 21 release in North America.

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10/22/2014: New Track Announced for Mario Kart 8.

A Mario Kart: Double Dash!! track is a part of the upcoming DLC pack.

Yoshi Circuit from Mario Kart: Double Dash!! is coming to Mario Kart 8's first DLC pack, which is out in November. Yoshi Circuit also appeared in Mario Kart DS.

The pack includes eight new courses, three new characters, and four new karts. The new characters are Link, Tanooki Mario, and Cat Peach. Three of the new karts are the Blue Falcon from F-Zero, the B Dasher from Mario Kart 7, and the Master Bike, which is modeled after Link's horse Epona and one of the courses in the first DLC pack is Wario's Gold Mine. The below video shows off Yoshi Circuit in Mario Kart 8 and also highlights the fourth kart, which appears to be some sort of tanooki-inspired truck.

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10/21/2014: Nintendo Is Looking For A Lead Graphic Engineer For Next-Gen Console.

Nintendo of America has announced that they’re looking for a lead graphic engineer for their next video game console. The job description reads, Nintendo Technology Development is looking for a lead graphics architect in the system-on-chip architecture group in Redmond, WA. The group is responsible for the architecture of Nintendo’s game console SoCs. The graphics architect plays a key role in determining the SoC architecture.

The job responsibilities are:

Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.
Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.
Determine workloads and simulation models for both performance and power characteristics of GPUs.
Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms.
Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs
Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.
Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.

Summary of Requirements

The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
Low power and SoC design experience would be a plus.
The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.
A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.
5+ years of lead or architectural role experience are required.

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10/18/2014: Oddworld: New 'n' Tasty Wii U Delay Seems to be Due to 8GB Basic Model.

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"If you're going to make a Wii U game, it better run on the 8GB unit"

Oddworld: New 'n' Tasty is a critically acclaimed title that has been praised for being an accomplished reboot of a retro classic. It arrived on PSN earlier this year, though the promised Wii U eShop iteration has been absent. An explanation for the delay seems to have arrived, with series creator Lorne Lanning telling the Fragments of Silicon podcast that the issue is with the lack of a sizeable hard drive. The problem seems to be the 8GB white model, and ensuring that the game will run on that system — despite its phasing out by Nintendo in recent times. Lanning said the following.
We’re having challenges with not having a hard disk, but we’re trying to overcome those challenges. We have a significant amount of money and time invested in trying to resolve that issue, but if I guaranteed it, I might be silly. If you're going to make a Wii U game, it better run on the 8GB unit. Otherwise, it's not really a Wii U game. As some reassurance, however, the developer tweeted that the Wii U version isn't cancelled.

While retail downloads do not concern themselves with the limited hard drive space of the 8GB model — due to physical retail alternatives — that's not a luxury that download-only games can afford. The developer is clearly trying to avoid a scenario where those without an external hard drive for an 8GB system are excluded.

Hopefully this title will overcome its hurdles with Wii U soon.

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10/18/2014: Here’s How to Snag The Pokémon Omega Ruby & Alpha Sapphire Demo.

Unlike most 3DS demos, Pokémon Omega Ruby and Alpha Sapphire won’t be posted on the eShop straight away, so how does one get their grubby little mitts on the bite-sized Hoenn experience ASAP? The Pokémon Company just announced that subscribers of the official Trainer Club newsletter are eligible to receive a North American demo code on October 21st.

Here’s the catch, though: you have to be signed up for the newsletter by October 19th, otherwise no dice, so you’ll want to sign up soonish. Just swing on by this link to create a Trainer Club account, but make sure you opt-in to receive any and all email messages. Shouldn’t take you more than five minutes, so Why not?

Apparently there will be other methods of obtaining the demo code too, but those remain currently unannounced. If you miss out on the whole demo shebang, never fear, Pokémon Omega Ruby and Alpha Sapphire releases November 21st in the US, Japan, and Australia and November 28th in Europe.

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10/17/2014: Bayonetta 3 Could Happen as Nintendo Exclusive, Says Dev.

Bayonetta 2 may not be out yet, but already the developer is talking about continuing the franchise as a Nintendo exclusive. Speaking with CVG, game director Yusuke Hashimoto explained that he'd be very interested in creating a third installment in the franchise with Nintendo.

"Should the opportunity arise I’d definitely like to keep nurturing this franchise," he said. "In terms of nurturing the content of this game, there’s a lot that we learned from Nintendo and if possible we would love to do it again and keep nurturing our child. “I feel that it’s important to let your creativity flow and Nintendo has been able to provide us with the freedom to create what we had originally envisioned. We were able to have a lot of back-and-forth and they were able to provide objective feedback. I feel that was really good and helped push Bayonetta 2 to even higher quality. “We started out with a fundamental freedom, with Nintendo telling us to go and create the game as we saw fit. But as the game started to take shape and we were starting to put all the pieces together, they were able to point out some things that we didn’t realise ourselves. That was really helpful for us.”
Bayonetta 2 / 26 Jun 2014 Bayonetta 3 Could Happen as Nintendo Exclusive, Says Dev 173 "We would love to do it again and keep nurturing our child." By Luke KarmaliBayonetta 2 may not be out yet, but already the developer is talking about continuing the franchise as a Nintendo exclusive. Speaking with CVG, game director Yusuke Hashimoto explained that he'd be very interested in creating a third installment in the franchise with Nintendo. "Should the opportunity arise I’d definitely like to keep nurturing this franchise," he said. "In terms of nurturing the content of this game, there’s a lot that we learned from Nintendo and if possible we would love to do it again and keep nurturing our child. “I feel that it’s important to let your creativity flow and Nintendo has been able to provide us with the freedom to create what we had originally envisioned. We were able to have a lot of back-and-forth and they were able to provide objective feedback. I feel that was really good and helped push Bayonetta 2 to even higher quality. “We started out with a fundamental freedom, with Nintendo telling us to go and create the game as we saw fit. But as the game started to take shape and we were starting to put all the pieces together, they were able to point out some things that we didn’t realise ourselves. That was really helpful for us.” Bayonetta 2 Gameplay Demo - IGN Live: E3 2014 26:26 Bayonetta 2 is due to hit Wii U in October as a Wii U exclusive, and will come bundled with the original game too.

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10/01/2014: M&J Video Games.

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